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	<title>Comments on: Programmer&#8217;s Delight</title>
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	<link>http://robert.hurst-ri.us/2008/11/01/programmers-delight/</link>
	<description>The life &#38; times of an information systems engineer</description>
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		<title>By: Quikman + 8k &#171; Robert Hurst</title>
		<link>http://robert.hurst-ri.us/2008/11/01/programmers-delight/comment-page-1/#comment-32</link>
		<dc:creator>Quikman + 8k &#171; Robert Hurst</dc:creator>
		<pubDate>Wed, 17 Mar 2010 17:19:16 +0000</pubDate>
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		<description>[...] year, I re-discovered a Pac-Man clone I wrote way back in 1984 for the Commodore VIC 20.  A month later, I enhanced the game, yet kept it within the memory constraints of a stock VIC 20 &#8212; quite the [...]</description>
		<content:encoded><![CDATA[<p>[...] year, I re-discovered a Pac-Man clone I wrote way back in 1984 for the Commodore VIC 20.  A month later, I enhanced the game, yet kept it within the memory constraints of a stock VIC 20 &#8212; quite the [...]</p>
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		<title>By: Robert Hurst &#187; Quik Death</title>
		<link>http://robert.hurst-ri.us/2008/11/01/programmers-delight/comment-page-1/#comment-22</link>
		<dc:creator>Robert Hurst &#187; Quik Death</dc:creator>
		<pubDate>Thu, 24 Dec 2009 19:37:12 +0000</pubDate>
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		<description>[...] Of course, I am playing the ROM version, because of the extra half kilobyte of enhancements.  But read what others have to say about the 2008 unexpanded version. [...]</description>
		<content:encoded><![CDATA[<p>[...] Of course, I am playing the ROM version, because of the extra half kilobyte of enhancements.  But read what others have to say about the 2008 unexpanded version. [...]</p>
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		<title>By: Rob</title>
		<link>http://robert.hurst-ri.us/2008/11/01/programmers-delight/comment-page-1/#comment-12</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Sat, 22 Nov 2008 19:56:53 +0000</pubDate>
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		<description>Ok, spent more hours this weekend improving it even more:
Maze more closely resembles original (thanks orion70 for calling this to my attention with your side-by-side snaps);
Improved demo sequence;
Improved level start sequence;
Improved end of level sequence;
Improved death sequence; and
Improved powerpill timings and warnings.
All that stuff and there are 2-bytes unused.</description>
		<content:encoded><![CDATA[<p>Ok, spent more hours this weekend improving it even more:<br />
Maze more closely resembles original (thanks orion70 for calling this to my attention with your side-by-side snaps);<br />
Improved demo sequence;<br />
Improved level start sequence;<br />
Improved end of level sequence;<br />
Improved death sequence; and<br />
Improved powerpill timings and warnings.<br />
All that stuff and there are 2-bytes unused.</p>
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