Archive for May, 2009

Omega Fury BETA

I released an almost feature-complete version yesterday. I have always wanted to write a space shooter in 100% assembly, just to see how it might handle on this hobby computer — it took a few iterations of re-engineering the sprite engine to squeeze out “just enough” performance on the later levels. And the effort met [...]

Tags: , ,

Mancation

I love the buzzword, although for me it is technically inaccurate.  I am taking a couple of weeks off — a much needed break from the grind — for what I like to call Fourteen Sundays of Solitude.  No plans, no agenda, just simple objectives that do not have to necessarily be obtained.  And, I [...]

Tags:

Analysis Paralysis

This past weekend, we had an unplanned system event which ultimately caused downtime. Prior to the system crash, there was at least two hours of advance notice that “something bad” was happening. Despite that time given, root cause was not determined then, and is very probable it will never be fully revealed. That’s too bad, [...]

Tags: ,