"Ye'll be needin' to choose a profession that ye want to
pursue here as well. From the looks of ye, I'd recommend shovellin' manure, but that ain't
one of yer options. Ye'll just have to find one ye might not be TOO incompetent
in."
Character classes define the nature and tendencies of a character. Some may hit for
more damage, such as the Barbarian, but must pay a higher price to use magic. Others may
be able to weave intricate spells, but are poor in physical combat. Each is listed below,
with an explanation of benefits and shortcomings.
 | Alchemist: This character is a master of using
poison, getting a 4x bonus when using it on his weapon. Alchemists receive an extra
Intellect point when gaining a level.
 | Advantages: Can buy poison cheaply and do a great deal of damage when using it. |
 | Disadvantages: Can not buy any magic at all, poor combat abilities without
poison. |
|
 | Assassin: This character class is similar to a ninja
in abilities, making him a worthy opponent. Assassins gain an extra Dexterity point upon
gaining a level.
 | Advantages: Can use poison well, and generally gets a backstab. |
 | Disadvantages: Must purchase expensive wands. |
|
 | Barbarian: This is the strongest combat-class
fighter in the game, but most susceptible to the effects of magic. A Barbarian's hitting
power grows as he gains more experience; there will be a point when he can hit for as many
points barehanded as with weapons. Barbarians gain +1 Strength point per level.
 | Advantages: Very hard hitter. |
 | Disadvantages: Poor magic resistance, must buy wands. |
|
 | Bard: This class is a jack-of-all trades, an
entertainer. Bards gain an extra Charisma point per level.
 | Advantages: Can do it all. |
 | Disadvantages: Can not do any of it WELL. |
|
 | Cleric: These devout fellows have good magic and
combat abilities. And extra Charisma point is awarded with each level.
 | Advantages: Normal use of magic spells, can possess very high Charisma. |
 | Disadvantages: Poor Dexterity, poor poison use. |
|
 | Fighter: A one-man killing machine. Fighters gain an
additional point to their Stamina when gaining a level.
 | Advantages: Tough opponents. |
 | Disadvantages: Poor poison use, must purchase wands. |
|
 | Jester: The best term used to describe this class is
"annoying pest". Though their combat ability is sorely lacking, they are great
at dodging blows. Jesters receive a bonus Dexterity point upon gaining a level.
 | Advantages: Use spells, can backstab, good robbing ability. |
 | Disadvantages: Ineffective poison use, weak combatant. |
|
 | Magician: This is the magical counterpart of the
fighter - strong magical abilities, but weak in physical combat. Magicians gain a bonus
point to Intellect per level.
 | Advantages: Use spells well. |
 | Disadvantages: Ineffective poison, weak physically. |
|
 | Ranger: These specialty-fighters have a number of
abilities. Rangers gain an extra Stamina point when they gain a level.
 | Advantages: Use scrolls, can hit fairly well. |
 | Disadvantages: Cannot use poison, does not excel in a particular area. |
|
 | Rogue: This class is similar to a Thief, but do not
specialize in one ability. Rogues are awarded an extra Charisma point when gaining a
level.
 | Advantages: Use scrolls well, good backstab, good robbing ability. |
 | Disadvantages: Ineffective poison use, poor physical combat. |
|
 | Sage: Though this class is the weakest in physical
combat, Sages' spellcasting ability rivals that of a God-class. Sages gain an extra
Intellect point when gaining a level.
 | Advantages: Super-powered magic. |
 | Disadvantages: Ineffective poison use, poor stamina. |
|
 | Thief: The Thief uses his stealth abilities to sneak
in his deadly backstab. Thieves, accordingly, also have the best chance of robbing. This
class gains an extra Dexterity point every level.
 | Advantages: Great backstab, good poison use, excellent robbing ability. |
 | Disadvantages: Uses wands, weak regular attacks, poor Charisma. |
|
The Paladin, Titan,
and God classes are described in the section, Becoming
Immortal. |