"If ye want a REAL challenge, go kill some monsters
in the Dungeon - that's where the real money lies. If ye're not scared, that is. Best
watch out, though, 'cuz there's plenty of surprises to trip ye up. And if ye run into
another limp-livered coward like yerself down there, he's like to mistake yer ugly face
for a monster and attack. Maybe ye'll even find the Legendary Wishin' Well down there, but
ye'd probably mistake it for a chamberpot."
When you
enter the Dungeon, you will start on the floor one higher than your Experience Level. Each
mazelike level will vary in size; the lower you go, the possibility of a larger floor
size. Do not bother keeping maps, as each level is randomly generated each time you enter.
The top half of your screen holds a top-view of the current dungeon floor. The player's
position is highlighted as -YOU-. The bottom half of the screen is for a rolling,
text display. The prompts will guide the player along their adventure. Please note that
the dungeon will accept most cursor keys as a substitute for the directions, North, South,
East, West.
The Dungeon is filled with monsters to slay, most of them commensurate in might to the
Dungeon level. On occasion, though, a more powerful creature will work its way up to one
of the higher levels, so watch out. Sometimes you will find another user on the Dungeon
level matching their Experience Level. Some monsters keep maps of the Dungeon level they
are on. If you find one, you will be able to display all rooms on that level. If your
Intellect is above 50, you will be able to keep a map of all the rooms you have been in. A
key follows:
 | Mon: A room inhabited by a monster. |
 | Mob: A room inhabited by a mob of monsters! |
 | ?: Unknown. |
 | (Clr):
The Cleric, who can heal your wounds (for a price). |
 | (Wiz):
The Wizard, which will allow you to teleport out of the Dungeon, up or down a level, or
randomly teleport to a room on the current Dungeon level. |
There are many other items you can find as well. Potions of all types, as well as wands
and scrolls, can be found in empty chambers and hidden caves. But beware: sometimes a
monster or an armor-spoiling bat may be lurking in the shadows of these "safe"
rooms too. Some monsters might even possess weapons that can not be purchased in the
Square. These Weapons or Armor may be cursed or have an ego, giving them unique powers.
Pay attention to the directions available to go in the Dungeon. Running into a wall
will cause damage to your Hit Points. Your options will be available right beside the
prompt.
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