With it freezing and snowing today, I decided to make use of the idle time by hooking up my pristine VIC-1541 floppy disk drive to my workstation and do some file archiving to real 5-1/4″ media using OpenCBM under Linux. OpenCBM provides an API library and some useful command-line tools. The following is an example [...]
Posts Tagged VIC20
OpenCBM
Jan 3
Mega-Cart ROM dump
Dec 23
A clever programmer (Daniel) created this special tool for Mega-Cart that does appropriate bank-switching and dumps the memory blocks to an IEC-based device — such as a Commodore 1581 floppy at .5mb chunks or the full 2mb dump of the cartridge to a more modern uIEC/SD device. There were some failure issues on every attempt, [...]
Omega Fury
Nov 1
This past winter I envisioned making a sequel to the Bally-Midway arcade hit, Omega Race, and a favorite among many VIC 20 users when Commodore bought the licensing rights to make its home computer versions. Three months later, I released a beta version of the fully playable game. At the time, I did not think [...]
Quikman + 8k
Sep 22
Last year, I re-discovered a Pac-Man clone I wrote way back in 1984 for the Commodore VIC 20. A month later, I enhanced the game, yet kept it within the memory constraints of a stock VIC 20 — quite the personal accomplishment and it received a few unexpected accolades afterward. This past year, I moved [...]
Omega Fury BETA
May 30
I released an almost feature-complete version yesterday. I have always wanted to write a space shooter in 100% assembly, just to see how it might handle on this hobby computer — it took a few iterations of re-engineering the sprite engine to squeeze out “just enough” performance on the later levels. And the effort met [...]



