Posts Tagged VIC20

Omega Fury

This past winter I envisioned making a sequel to the Bally-Midway arcade hit, Omega Race, and a favorite among many VIC 20 users when Commodore bought the licensing rights to make its home computer versions.  Three months later, I released a beta version of the fully playable game.  At the time, I did not think [...]

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Quikman + 8k

Last year, I re-discovered a Pac-Man clone I wrote way back in 1984 for the Commodore VIC 20.  A month later, I enhanced the game, yet kept it within the memory constraints of a stock VIC 20 — quite the personal accomplishment and it received a few unexpected accolades afterward. This past year, I moved [...]

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Omega Fury BETA

I released an almost feature-complete version yesterday. I have always wanted to write a space shooter in 100% assembly, just to see how it might handle on this hobby computer — it took a few iterations of re-engineering the sprite engine to squeeze out “just enough” performance on the later levels. And the effort met [...]

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Magic!

I received my Mega-Cart order yesterday… and it works as advertised, so I am not disappointed any.  Even its packaging was first-rate — making for an authentic feel of that home computing era.  So as far as homebrew electronic projects go, this is a real gem to own. In addition to having my Quikman game [...]

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Omega Fury

I am envisioning a sequel to the arcade mega-hit, Omega Race.  My opening sequence will include these passages: In the year 2010, the Omegan System expanded its star colonies too far.  They have encroached upon the borders of the Thargoid Territories, a civilization with advanced defensive prowess and relentless fire power.  And the Thargoids have [...]

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