This past winter I envisioned making a sequel to the Bally-Midway arcade hit, Omega Race, and a favorite among many VIC 20 users when Commodore bought the licensing rights to make its home computer versions. Three months later, I released a beta version of the fully playable game. At the time, I did not think [...]
Posts Tagged VIC20
Omega Fury
Nov 1
Quikman + 8k
Sep 22
Last year, I re-discovered a Pac-Man clone I wrote way back in 1984 for the Commodore VIC 20. A month later, I enhanced the game, yet kept it within the memory constraints of a stock VIC 20 — quite the personal accomplishment and it received a few unexpected accolades afterward. This past year, I moved [...]
Omega Fury BETA
May 30
I released an almost feature-complete version yesterday. I have always wanted to write a space shooter in 100% assembly, just to see how it might handle on this hobby computer — it took a few iterations of re-engineering the sprite engine to squeeze out “just enough” performance on the later levels. And the effort met [...]
Magic!
Apr 16
I received my Mega-Cart order yesterday… and it works as advertised, so I am not disappointed any. Even its packaging was first-rate — making for an authentic feel of that home computing era. So as far as homebrew electronic projects go, this is a real gem to own. In addition to having my Quikman game [...]
Omega Fury
Feb 27
I am envisioning a sequel to the arcade mega-hit, Omega Race. My opening sequence will include these passages: In the year 2010, the Omegan System expanded its star colonies too far. They have encroached upon the borders of the Thargoid Territories, a civilization with advanced defensive prowess and relentless fire power. And the Thargoids have [...]





